~/talk

Succeed by Failing – A Game Dev’s Journey Into a Mobile Dev Ops Tool Chain

name:Mac Clark
links:none on file
slides:none on file

Covers a real mobile devops pipeline: Backtrace ingests SDK crashes, fingerprints 2,180 identical occurrences and claims up to a 70% cut in mean time to detection and resolution. Shows integrations to Jira and Slack, video recordings of user sessions, and a Unity/Unreal-friendly attribute payload (300+ fields) that stays queryable for 90 days. Practical tips include capping frame rate (60 FPS), preferring SVG/vector UI, using Gauntlet automation and CI/CD, and a free dev tier with 25,000 errors free.

AI-written summary · about

  1. 0:00Introduction
  2. 1:04Who is the speaker and what to expect
  3. 2:27Sauce Labs vision
  4. 3:30From banking to games
  5. 4:55Learning from failure
  6. 6:17Common mobile game failures
  7. 7:41Poor UX impact
  8. 8:23Failing right with DevOps
  9. 10:06Backtrace features
  10. 11:30Advanced data capture
  11. 13:15Pro tips for efficiency
  12. 15:04Failing often and gracefully
  13. 16:30Unreal upgrades
  14. 17:32Indie marketing
  15. 18:14DevOps future
  16. 19:39Success in game dev
  17. 20:43Closing and showcase
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.