Building a Game Studio: The Blueprint for Purpose and Balance
summary
A founder explains how a studio that learned from early failures built a care-first company around the Hill Climb Racing franchise, now with 2 billion downloads, Hill Climb Racing Plus, Hill Climb Racing 2, a soft-launch Lego Hill Climb Adventures and Hill Climb Racing 3 announced. Concrete practices: OKRs for alignment, open monthly revenue figures, employee ownership and bonuses, relocation support, a permanent six-hour workday trial after burnouts, 110 staff, and a €4,000 education budget per two years to fund growth.
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chapters (10)
- 0:00Introduction
- 0:55Jaakkos story
- 5:43Fingersofts vision
- 8:09Caring environment
- 9:16Aligning values
- 10:37Objectives
- 12:16Positive workplace culture
- 16:41Workplace balance
- 18:37Play yourself
- 19:00Our games
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