Panel: Tools & Techniques for Game Economy Analysis & Optimisation
summary
Panel reports practical tactics: Ludo Star and another title hit a combined 6 million daily users, teams build a basic internal web config tool (Node.js) to edit and validate economy scripts and it cuts QA time. Model sources/sinks, convert currencies into a single unit like time to compare value, and monitor medians plus the 90th/99th percentile for loyal players. Watch rewarded ad value (examples show ads sometimes give $2 equivalent value), use live ops to rebalance.
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chapters (14)
- 0:00Intro
- 0:42Panel Introductions
- 2:56What are common techniques to model an initial game economy
- 7:31What are specific techniques to model an initial game economy
- 11:47What are some of the key things to model
- 13:59Sources and sinks model
- 20:50Monitoring economy
- 25:11Organizational workflow
- 28:06Types of analysis
- 31:18Tools
- 35:07Common Mistakes
- 39:09QA
- 40:14Balance
- 41:47Live Ops
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