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Panel: Tools & Techniques for Game Economy Analysis & Optimisation

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Panel reports practical tactics: Ludo Star and another title hit a combined 6 million daily users, teams build a basic internal web config tool (Node.js) to edit and validate economy scripts and it cuts QA time. Model sources/sinks, convert currencies into a single unit like time to compare value, and monitor medians plus the 90th/99th percentile for loyal players. Watch rewarded ad value (examples show ads sometimes give $2 equivalent value), use live ops to rebalance.

AI-written summary · about

  1. 0:00Intro
  2. 0:42Panel Introductions
  3. 2:56What are common techniques to model an initial game economy
  4. 7:31What are specific techniques to model an initial game economy
  5. 11:47What are some of the key things to model
  6. 13:59Sources and sinks model
  7. 20:50Monitoring economy
  8. 25:11Organizational workflow
  9. 28:06Types of analysis
  10. 31:18Tools
  11. 35:07Common Mistakes
  12. 39:09QA
  13. 40:14Balance
  14. 41:47Live Ops
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