Superstar Session: The App Challenge Ceremony
summary
App Challenge announces three winners after about 300 students attend an orientation, 82 teams apply and 23 teams complete five days of cloud-based training for 14–16 year olds starting from zero experience. Teams overcome limited laptops and spotty internet to build pandemic-awareness games; three projects win and will be published on stores via the Jordan Gaming Lab. Ceremony highlights remote logistics, surprising participation and playable prototypes.
AI-written summary · about
chapters (5)
- 0:00Welcome
- 3:38App Challenge history
- 8:35Preparing winners
- 23:54First-place winners
- 31:18Celebrating achievements
related talks
54mAcademia and Industry: a quest for collaboration
46mSupercharging game dev with Microsoft's cloud native and AI technology
21mSuperstar Session: New Ways to Optimise Your Instant Games Design
44mMobile gaming horizons: Taking a look from the top
48mPanel: A Love Story: Essential Strategies to Attract (& Keep) an Audience.
15mBringing the game studio to the
27mStart with a Game Jam
38mCreating an entertainment brand starting with a mobile game
