~/talk

Layers of Game Experience

TalkinUkrainianat Games Gathering 2024 Kyiv · 2024-12-05..12-08· [ux-and-product-design]
links:none on file
slides:none on file

A Ubisoft senior UX/UI designer outlines five layers of player experience—Functionality, Usability, Aesthetics, Fun, and Meaning—and explains how each team member contributes to delivering that experience. The talk focuses in detail on the usability layer and the responsibilities of UX/UI for interfaces.

AI-written summary · about

  1. 0:00Game experience layers
  2. 4:58Game functionality
  3. 15:25Player skill and load
  4. 22:30Game aesthetics
  5. 33:21Player motivation
  6. 37:26Ethics in games
  7. 41:06Q&A: Interface
  8. 54:15Q&A: UX/UI
  9. 58:33Q&A: Retention
  10. 1:01:00Summary
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