~/talk

Solo Game Dev with Unity: Techniques to optimize your workflow and enhance creativity

Talkat Games Gathering 2024 Kyiv · 2024-12-05..12-08· [game-development]
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slides:none on file

Practical solo workflow: uses Unity plus Aseprite and Blender, keeps code in GitHub, and builds small reusable systems rather than reinventing mechanics. Shows a two-hour Unity map editor example and a randomization scheme (inspired by Pokémon encounters) that produces many levels from templates. Advocates strict timeboxing of roles (designer/programmer/artist), keeping an MVP with a minimum viable product with a finished game loop, journaling for accountability, creating simple content editors, and preferring constrained art styles to save time.

AI-written summary · about

  1. 0:00Solo game dev intro
  2. 4:43Defining scope and market
  3. 12:10Leveraging personal skills
  4. 16:26Compartmentalizing roles
  5. 22:08Reusability and scope
  6. 27:11Accountability and feedback
  7. 31:10Minimum viable product and deadlines
  8. 37:22Prototyping and design docs
  9. 42:08Custom tools for workflow
  10. 47:12Reusing assets and mechanics
  11. 50:26Art styles and references
  12. 53:42Project organization
  13. 56:31Tools and resources
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