~/talk

AI-Assisted recommendations in gamedev: lessons from a research project

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Research project builds a Unity editor that calls a Python REST API and trains on Hard West 2 level data to give element and tag suggestions for designers, yielding about 30% productivity increase for level work. Level recommendations (grid + walking-frame proximity) work best, narrative suggestions fail for small-dialogue games, and tag-driven game-object design has too much overhead. Tested algorithms: a priori, logistic/Naive Bayes, word2vec (failed), with random forest performing best after months of tuning; stacking of models improves accuracy.

AI-written summary · about

  1. 0:00Introduction
  2. 3:36Modern game dev challenges
  3. 7:55Non-generative AI for design
  4. 10:45Recommendation system concept
  5. 14:20AI algorithm testing
  6. 20:32Stacking algorithms
  7. 23:46User testing and data
  8. 27:41AI tool applications
  9. 33:30Key takeaways
  10. 36:21Future of AI assistants
  11. 42:25Q&A
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