Maximizing Immersion and Fear through Level Design and Level Art
summary
Level design and level art techniques for maximizing player immersion and fear by manipulating color, lighting, sound and spatial layout. The talk explains concrete ways to stage scenes and craft environments so visual and audio elements produce strong emotional reactions and chills.
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chapters (12)
- 0:00Introduction
- 0:45F20 game concept
- 3:15Fear types in design
- 4:24Immersion in games
- 5:32Level clarity issues
- 12:16Avoiding repetition
- 14:03Level art mistakes
- 19:51Fear mechanics
- 21:58Jump scares vs atmosphere
- 23:01Player choice role
- 24:05Key design principles
- 24:48Q&A
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