~/talk

How to Care for the Target Audience When Creating a Project

TalkinUkrainianat Games Gathering 2024 Kyiv · 2024-12-05..12-08· [career-development]
links:none on file
slides:none on file

The talk covers common mistakes game teams make during design and production when they neglect or misunderstand their target audience, and explains which audience-related factors developers should focus on. It discusses practical attention points for aligning a project’s design and production decisions with the needs and expectations of the intended players.

AI-written summary · about

  1. 0:00Target audience importance
  2. 1:07Projects for ourselves
  3. 4:41Spider-Man animation
  4. 13:54Taste versus audience
  5. 20:41Own preferences projection
  6. 27:25Sonic animation case
  7. 31:08Mavka image experiments
  8. 36:04Studying audience like Miyazaki
  9. 41:29When to check audience
  10. 45:42Psychology in creativity
  11. 49:16Animation as tool
  12. 51:25Authored products audience
  13. 54:15Post-release surprises
  14. 55:38Measuring international success
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