~/talk

Rotational Gameplays: How to Do It?

TalkinUkrainianat Games Gathering 2024 Kyiv · 2024-12-05..12-08· [frontend-architecture]
links:none on file
slides:none on file

A feature game designer explains how to build and run rotating gameplay features that update each release, covering task definition, scheduling regular releases, required processes and teams, and how to optimize content and configuration. The talk discusses initial balance foundations, the role of testing and pre-release polishing, analyzing player stats and feedback, and practical steps and tips for turning features into repeatable rotation systems.

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