The hidden craft of interface design in modern film
summary
Design files and actual artifacts decide: HUDs and holograms get built, timed, and tested — e.g. 260 shots across sequences; a Top Gun cockpit UI is animated to real F‑18 telemetry from a Skunkworks SME and playbacks in‑scene; a Tron light UI is authored responsively in Figma + After Effects + Cinema 4D with a single design library and responsive layouts; a light‑cycle display literally uses an iPad Mini in a light cycle; studios accept and deploy these assets in final films.
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chapters (5)
- 0:00Interface design in film
- 2:42World building in UI
- 10:49AI in animated films
- 16:47Unified light UI for Tron
- 24:48The power of storytelling in user interfaces
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