~/talk

The hidden craft of interface design in modern film

Talkat Config 2026 · 2026-06-23..06-25· [design-collaboration, web-animation]
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slides:none on file

Design files and actual artifacts decide: HUDs and holograms get built, timed, and tested — e.g. 260 shots across sequences; a Top Gun cockpit UI is animated to real F‑18 telemetry from a Skunkworks SME and playbacks in‑scene; a Tron light UI is authored responsively in Figma + After Effects + Cinema 4D with a single design library and responsive layouts; a light‑cycle display literally uses an iPad Mini in a light cycle; studios accept and deploy these assets in final films.

AI-written summary · about

  1. 0:00Interface design in film
  2. 2:42World building in UI
  3. 10:49AI in animated films
  4. 16:47Unified light UI for Tron
  5. 24:48The power of storytelling in user interfaces
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