Gnarly by design: building systems with grit
summary
Argues that gritty, texture-heavy design systems do scale: a nine-slice approach and atomic slice components make textured edges repeatable and engine-friendly. Shows tooling — Figma slice tool and constraints, Procreate and Photoshop brushes, Spline 3D and the Cube Studio plugin — and concrete outputs: a mission notification, communication wheel, music playlist manager, a hand-animated kickflip, and a system of over 100 components used in a game released to 13 million subscribers with 17 features shipped.
AI-written summary · about
chapters (8)
- 0:00Introduction
- 1:01Speaker background
- 9:29Design systems need grit
- 13:43Creative solutions for obstacles
- 14:05Flat to rich components
- 15:31Nine-slice scaling technique
- 21:12Nine-slice in Skate
- 22:35Final thoughts








