Turning real-world motion into design
summary
Claims a practical capture-to-curve workflow that actually turns recorded gestures into usable easing curves for Figma and After Effects, not just theory. A desktop tool called Motion Tracker reads camera or phone accelerometer tracks, produces clean Bézier curves, and the demo applies saved curves to components and variables live and succeeds. Workflow is capture, curve, polish, name so teams get named reusable motion tokens, reducing time spent wrestling the graph editor.
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chapters (6)
- 0:00Introduction to speaker
- 1:11Challenges of digital motion
- 4:29Demystifying the bezier curve
- 8:10The analog-first workflow
- 11:43Live demo of motion tracking
- 18:55Key takeaways on animation
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