Figma deep dive: Generative shader effects
summary
Figma ships shader fills and effects that run via secure WebGPU pipelines, expose on‑canvas handles and sliders, and accept motion and variables; the built demo shows stacking effects, interactive mouse and time‑varying shaders, and raster rendering with a 2048px limit and visible pixelation at low sizes. The design agent generates shader definitions and UI controls, and the export gives full setup/render functions plus a runtime so the design agent output can export underlying shader code and run outside Figma.
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chapters (5)
- 0:00Introduction to shader effects
- 10:56New shader UI and tools
- 18:41Live demo of shaders
- 25:39Exporting shaders deep dive
- 31:33How shaders work and team vision
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