How brands can use new Web3 technologies
summary
H&M builds a virtual showroom in 12 weeks and repurposes it as a concert venue developed in eight weeks for a P‑pop band, attracting 11,000 attendees from 61 countries who spend an average of 12.51 minutes in the space; the event reaches 48 million with minimal media spend and posts an NPS of 98.2 and 94% intent to buy future virtual tickets. Also ships a Roblox experience (Lootopia) teaching circular fashion and plans mixed‑reality filters and immersive commerce tests.
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chapters (5)
- 0:00Web3 introduction
- 2:04Defining Web3 impact
- 7:25Flat to immersive web
- 17:01Social media to gaming
- 20:47Key takeaways
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