Lessons From the Field: Show Controls for Live XR
summary
All of it Now and Far Right Productions integrate Unreal Engine 4.26, Disguise XR and a DMX pipeline to run the Rocket League® Llama‑Rama Kaskade show with real time control. They build nearly 50 custom Blueprint actors, expose game assets as live fixtures, record to Unreal Sequencer, and optimize shaders to replace thousands of bulbs. The build handles 7,600 DMX channels, logs 110,000 queue triggers, and sustains a common frame rate of 80 fps for repeatable, time‑coded performance.
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chapters (5)
- 0:00Project Overview & Design
- 3:40XR Pipeline & Production
- 5:09Virtual Zoom Technology
- 5:47DMX Integration in Unreal
- 7:20Optimization & Techniques
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