~/talk

Is your game's on-ramp better than Facebook's?

Talkat Pocket Gamer Connects London 2016 · 2016-01-18..01-19· [game-development]
links:none on file
slides:none on file

Argues that player session design — called sessioning — decides retention more than genre or graphics, and that the critical metric is whether the game passes the Starbucks test: can a meaningful interaction start within seconds so a player can say yes to playing now. Uses Pocket Planes vs Legend of Grimrock, Hearthstone daily missions, Fallout Shelter load delays and energy mechanics to show concrete tradeoffs: fast load, hidden or parcelled energy, appointment and social hooks, and how poor on‑ramps lose users to Facebook.

AI-written summary · about

  1. 0:00Intro
  2. 1:00Sessioning
  3. 6:52Who passes
  4. 7:51Starbucks test
  5. 10:19Good games
  6. 12:49Energy
  7. 15:05Energy downsides
  8. 17:47Return hooks
  9. 18:15Appointment mechanics
  10. 19:19Social mechanics
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