Curated Panel: The Keys to Monetisation in 2024
summary
Panelists forecast hybrid casual as the growth path, arguing developers tune gameplay, economy and progression to hit a 50/50 ads/IAP sweet spot and add subscriptions or web stores for VIP offers; analytics and ML fingerprinting are used to segment players and tailor offers. Notable specifics: dozens of Archero clones (≈60) earn <5% of the original’s channel revenue, and GameAnalytics finds same retention curves for hyper casual and casual while session length differs.
AI-written summary · about
chapters (13)
- 0:00Monetization strategies 2024
- 3:35Gaming monetization future
- 9:38Alternative stores revenue
- 12:46IDFA impact on ads
- 15:54Player behavior trends
- 20:52Hyper-casual survival
- 24:08Retention KPIs
- 28:06Small studio monetization
- 33:03Small studio prospects
- 37:13Monetization ethics
- 38:16Subscriptions in games
- 41:05Apple Arcade
- 44:40Player monetization paths
related talks
35mPanel: Indie to Empire: Growing Your Game Through New Monetisation Models
50mPanel: How to Optimise Revenue & Retention for Your Games
41mDriving game growth through balance: A discussion of hybrid monetisation approaches
46mPanel: Alternative ways to Monetise Your Games
28mThe Messy Middle - From Trend Gamification to a Profitable Hypercasual Game
51mPanel: Have we Reached the End of Innovation with Hybrid Monetisation?
27mThe Future of App Monetisation: An Industry Outlook
28mFireside Chat: What the Mobile Space Looks Like as we Head into 2022
