~/talk

2 Mistakes you are Making With IAP & how to fix Them

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Two common failures are concrete: slow iteration — top‑grossing titles push updates weekly or faster so changes are validated quickly — and poor customer knowledge — 8 of 10 top games collect an email in TUE or force a social sign‑in to profile players. Fixes: A/B test everything one change at a time, track conversion/retention/revenue deltas, segment players into personas, and serve targeted store views via your analytics/feature‑flag tools so distinct audiences see the offers they actually buy.

AI-written summary · about

  1. 0:00IAP mistakes overview
  2. 2:12Mistake 1: Slow iteration rate
  3. 8:27Mistake two not knowing your customer
  4. 13:51Customer segmentation tools
  5. 16:18Start improving now
  6. 18:25Q&A on A/B testing
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