What Makes a Game Truly HyperSocial?
summary
Snapchat positions games as lightweight HTML5 experiences with embedded chat and voice, claiming over 200 million Snapchatters have played Snap Games and about 30 million monthly players; Aqua Park hits ~45 million plays and Bitmoji Party averages ~20 minutes per session. Bitmoji integration (via the Bitmoji SDK) reportedly raises day‑one retention by ~20% and ad views per active player by ~60%. Snap’s toolkit (Creative Kit, Login Kit, Ad Kit) plus recent Android IAP support drives organic sharing and monetization.
AI-written summary · about
chapters (4)
- 0:00Start
- 9:49Personalising your Game with Bitmoji
- 12:50Snap Kit Your toolkit for organic growth
- 15:19Connected Lenses
related talks
41mPanel: Snap Games, HTML5 & a New Generation of Hypersocial Games
30mLevelling Up Your Mobile Gaming Strategy on Snapchat
15mWhat Gamee learned about hyper-casual games from 3 billion gameplays across 70 games
23mFacebook Instant Games – The state of play
20mInstant Games - The Good, the Bad and the Future
18mKeynote: A New Era for Mobile Gaming
42mKeys for success in hypercasual and Messenger games
25mSocial messaging games in the post-app era
