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Panel: The Truth About Ads: Is it a Disruption, a Requirement or an Opportunity for Game Makers?

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linkedin:oscarclark
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Panel argues ads work as rewarded views that boost retention and as direct‑response UA, not just interruptions. Practical tactics covered: build a 30‑second creative first, run A/B tests and first‑playable tests with NPS before full build, use one SDK to serve multiple formats, and cross‑promotion to cheap‑test monetization. Challenges named: iOS14 attribution limits, rising brand placements inside games, and the need for attribution modeling and LTV measurement before you scale.

AI-written summary · about

  1. 0:00Panel introduction
  2. 1:11Panelists
  3. 5:25Ad types and choices
  4. 8:13Ads in game design
  5. 10:59Advertising games versus advertising in games
  6. 12:26Advertising as a win for developers users and UA managers
  7. 14:57Ad effectiveness metrics
  8. 17:04Disruptive vs non-disruptive ads
  9. 20:55Custom ad experiences
  10. 25:30Ads impact on players
  11. 27:37Creative-first dev
  12. 30:29Testing ad strategies
  13. 33:57Balancing gameplay monetization
  14. 36:04The role of SDKs in ad integration
  15. 37:53Cross-promotion testing
  16. 39:39Future ad trends
  17. 42:11Advertising’s shift to creative opportunity
  18. 44:17Ad-funded history
  19. 46:00Ad integration challenges
  20. 47:26Age-appropriate ads Q&A
  21. 49:58Ad tips for devs
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