~/talk

We’re Only as Good as Our Last Creative: Creative Automation Can Transform Your Growth Strategy

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Luna Labs shows concrete results: iterative changes to one playable (dollar→card, layout tweaks, shadowed minimalist UI) lift CTR by 22% CTR lift via an 8% then 5% then 9% split test. Playables (HTML5) surface engagement metrics — tutorial start/end, win rates — where about 15% win-rate on level one predicts higher retention, so teams optimize for wins not installs. The team builds dynamic playables that hold 100 variations dynamically optimized and automates tagging and analysis to turn creatives from black boxes into repeatable, measurable levers.

AI-written summary · about

  1. 0:00Intro
  2. 1:35Presentation Overview
  3. 3:01Countdown
  4. 3:55The Problem
  5. 5:18Goals
  6. 6:48Case Study
  7. 8:04Stage 1 Ideation
  8. 9:42Measure Output
  9. 10:30Understand
  10. 10:56Identify
  11. 11:52Engagement
  12. 13:59Checkpoints
  13. 16:19Key takeaways
  14. 18:15Wrap up
  15. 19:04Advice
  16. 22:20How granular can we get
  17. 23:50Impactful creative automation
  18. 26:13Tips for testing creative variations
  19. 28:31How much of a chance a performance video has to be the best app preview
  20. 30:51How can I perform testing at scale easily
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