~/talk

#ElevateYourGame: How Impression-level Data Can Take Your Game to the Next Level

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Claims that MoPub’s impression-level revenue per impression lets ad-driven casual games measure true user LTV and cut bad UA. Case shows +15% incremental ROAS after switching from average-impression attribution in a game with ~20% IAP / 80% ad revenue and ~50% of DAU playing >6 months. Pipeline: send per-impression revenue into analytics, predict LTV from day 3–7 to act early, drop risky SDKs, adopt real-time bidding/advanced bidding and SKAdNetwork + ATT pop-up testing.

AI-written summary · about

  1. 0:00Intro
  2. 1:13Introductions
  3. 8:38Longterm ROI
  4. 9:51Predicting User Value
  5. 11:17What about the Creative
  6. 12:29Examples
  7. 13:08Automation
  8. 15:26Monetization
  9. 16:55RealTime Bidding
  10. 18:28iOS 14 Impact
  11. 20:33iOS 14 as an advertiser
  12. 23:43Wrap up
  13. 26:11Number of level plays
  14. 27:09Most important and crucial insight
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