Lightning talk – Jurgen Appelo
summary
Claims that organizational change scales if turned into a competitive game where teams earn measurable points for passing concrete tests: a purpose test (ask why five times and check pattern), validation against an agility scale based on delegation levels, and topic boards for identity, environment, grouping and performance. Tools include Ikigai, Management 3.0 practices, a central scoreboard/ database for cross-team comparisons; anecdote contrasts convincing 300 people with millions on Pokemon Go. Prototype awards 100 points per validated item and aims to produce emergent structures.
AI-written summary · about
chapters (9)
- 0:00Organizational transformation questions
- 1:26Work as playful adventure
- 2:07Purpose as first challenge
- 3:34Testing purpose effectiveness
- 5:20Purpose versus agility scale
- 6:45Progress scoreboard
- 7:28Game expansion to identity
- 8:14Treasure and rewards
- 9:37Self-organization structures
related talks
41mA Selectio of Lightning Talks
05mLightning talk: How to survive in agile world
55mOnce Upon a Time in Agile
47mCodeCraft Leadership: Hacking the DNA of Agile Teams
45mShift Your Leadership
24mEnabling Creativity: Specific ideas to help your team flourish
23mDay 2 Lightning Talks
12mGamify the Metrics, Amplify the Impact
