Kids in the Voice First Generation
summary
Company rebrands to Soapbox and claims a working speech recognition platform built from proprietary kid voice data that supports age 2–12 market use cases via an API and demo apps. Implementations include an escape‑room dialogue game with licensed characters, reading fluency tools and dyslexia screeners that surface substitutions and omissions, and on‑device classifiers for offline play. Privacy is built in as privacy by design, pandemic demand accelerates adoption by about a year, and partners report usable, productized results.
AI-written summary · about
chapters (13)
- 0:00Introduction to kids in voice
- 1:03Soapbox rebranding update
- 2:06Founding story of Soapbox Labs
- 3:09Building speech tech ecosystem for kids
- 4:11Soapbox industry implementations
- 6:36Voice First Generation insights
- 7:17Effective voice use cases for kids
- 9:22Voice tech challenges with kids
- 11:06Privacy in kids voice tech
- 13:32Biggest growth areas in kids tech
- 16:01Pandemic's impact on market
- 17:04Predictions for 2022
- 18:49Future of Soapbox and kids voice tech
related talks
17mToys That Listen: A Study of Parents, Children, and Internet-Connected Toys
24mBuilding Safe, Creative AI Experiences for Kids
01h 15mCHILDREN’S RIGHTS IN THE DIGITAL ENVIRONMENT: RISKS, OPPORTUNITIES, AND RESPONSIBILITIES
22mDigital survivor of sexual assault
09mConsent on the Fly: Developing Ethical Verbal Consent for Voice Assistants
18mV.O.I.C.E.: A Data-Driven Risk Taxonomy for Synthetic Voice Generation
01h 15mChildren's privacy in the digital age.
20mSpeechGuard: Recoverable and Customizable Speech Privacy Protection...
