Superstar Speed Panel: Rethinking InGame Advertising
summary
Claim: programmatic non-interruptive, programmatic placements insert brand assets into native billboards and props so ads don’t break play. Built: an in‑house design workflow and “green‑screen” ad slots that map to Unity/engine assets and preserve contextual fit and brand safety. Data: a charity test shows 12% uplift in donations versus ~3% benchmark, players prefer immersive over banners (≈70%); measurement, targeting and IAB standards work in progress to make this scalable.
AI-written summary · about
chapters (6)
- 0:00Start
- 10:58Why Do You Think in-Game Advertising Is Exciting
- 14:38Brand Safety
- 25:49Measurement
- 27:20What Other Kpis Are Important to You as an Advertiser
- 29:21Audience Questions
related talks
34mSuperstar Speed Panel: Rethinking InGame Advertising
43mIn-play Ads: Tips & tricks for Creating a Seamless Experience
14mIn-game advertising Sucks. We are fixing that – A chat on dynamic in-game advertising
33mThe Future of Mobile Game Monetisation - A New Revenue Stream to Your Games with In-play Brand Ads
15mBrands Are Now In-Play: Creating a new Revenue Stream in a Seamless Way
20mSpeedPanel: Ad monetisation takes over the world
39mBidstack: A New Era of Advertising for Your Game
22mPremium Brand Ads in Your Games: Five Key Takeaways from Five Years Experience
