~/talk

The Future of Mobile Game Monetisation - A New Revenue Stream to Your Games with In-play Brand Ads

links:none on file
slides:none on file

Adverty pitches seamless in-play (SIP) units and a clickable seamless in-menu (SIM) 300x250 overlay, delivered via a small Unity SDK with a “seven‑step” integration; SIP is non‑clickable and keeps players in game, SIM opens an overlay for actions in about three seconds. A runner‑game case study shows zero negative impact on 7‑ and 30‑day retention and new‑player acquisition. eCPMs sit between high banners and low interstitials today with expected growth. An IMP‑Viz plus patented brain impression metric validates viewability before charging.

AI-written summary · about

  1. 0:00Introduction
  2. 1:45Presentation Overview
  3. 9:11Presentation Visualizations
  4. 9:42Evolution of Monetisation
  5. 14:08What makes things exciting
  6. 14:34Flagship products
  7. 15:08Example game
  8. 16:12Monetisation of real estate
  9. 17:00Ingame ads
  10. 18:08Seamless in menu
  11. 19:25Benefits
  12. 21:53Unity Platform
  13. 22:53The Brain Impression
  14. 23:40Competition
  15. 25:09Questions
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.