Future of VR Cinematography: Photogrammetry, Volumetric Videos, Mocap Animations
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summary
An immersive filmmaker explains how he uses photogrammetry 3D scanning, volumetric video, motion-capture (mocap) animation, and real-time 3D engines to make independent VR films. He describes his concrete workflow, the software tools involved, and highlights parts of the pipeline that are vulnerable to disruption or soon-to-be transformed by more accessible mocap and real-time technologies.
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