The Material is dead, long live the Material 2 — is the Material Design worn out?
summary
Argues that Material Design is a usable, opinionated system with concrete mechanics: paper metaphors, an atomic component model and a vertical rhythm using 8 and 4 grid math, plus configurable shapes and typography in the new version. Shows where it helps — faster handoffs, consistent baselines — and where it fails: shadow clutter, illegible text, and overused floating action button or hidden hamburger menus that become mystery meat. Recommends user testing, design sprints, and scoped customization.
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chapters (13)
- 0:00Intro
- 1:32User-centric presentation?
- 4:20What isn't the material design
- 7:58There is plenty of design systems
- 16:21Retro chic
- 17:56Trend-resistant
- 20:25It is based on physics and it mimics nature
- 21:38Material is a shortcut for good design
- 27:08Vibrant colors
- 28:04Mystery meat navigation
- 30:32Pushed simplicity
- 34:35Take a part in the sprint
- 37:19Victor Papanek - designer with great idea
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