~/talk

What It Takes to Grow The Video Game Advertising Market. It's Not Just eSports

links:none on file
slides:none on file

Argues esports grabs headlines but represents a small slice of a much larger market: 214 million US adults play games and global player counts hit billions with average age ~34. Claims esports advertising is growing but only about esports ad spend ~ $200M versus huge digital display budgets that can be redirected into games. Describes building intrinsic in-game placements plus backend tech for 3rd-party impression and audience verification, viewability, brand-lift and nonclick attribution that measure exposure inside 3D environments.

AI-written summary · about

  1. 0:00Start
  2. 5:00Size of Audiences
  3. 12:15Transparency
  4. 12:43Contextual Targeting
  5. 13:15Behavioral Targeting
  6. 14:01Impression Verification
  7. 15:15Viewability
  8. 19:46Key Takeaways
  9. 25:20The Best Practices That You'Ve Seen on the Development Side for Preparing a Game To Get these Ads Integrated
  10. 36:25Brand Safety
  11. 54:23Contact Info
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.