~/talk

The Esports Revolution: What Does It Mean to the Sports TV Industry?

Talkat SVG Summit 2017 · 2017-12-11..12-12· [data-visualization]
links:none on file
slides:none on file

Explains how esports moves from web streams to broadcast with concrete examples: franchised Overwatch League with 12 city teams, Riot’s 13 regional leagues, pros training 60–80 hours a week, and production tactics like a noob stream for casuals and a “game command” multi‑player POV. Distribution mixes Twitch/YouTube, linear TV and in-game live broadcasts. Cites scale — about 4 billion minutes viewed with only one quarter on linear — and advertiser playbooks (authentic integrations, Arby’s campaign).

AI-written summary · about

  1. 0:00Introduction of panelists
  2. 1:04Defining eSports
  3. 4:57Scheduling eSports with sports
  4. 8:32Audience dilution concerns
  5. 13:32Digital driving linear engagement
  6. 17:05Production value in eSports
  7. 22:01Commercials and sponsorships
  8. 25:32Production challenges in eSports
  9. 26:56Global eSports production
  10. 30:42Digital vs. linear production
  11. 31:46eSports growth in North America
  12. 32:49Monetizing eSports content
  13. 34:16Future of eSports on TV
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.