~/talk

The Business of Games - a Philosophical Approach

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slides:none on file

Argues that business habits must shape design with concrete math: use comparable titles (Steam Spy, itch), build an IGDA/LinkedIn network, and track every hour so time becomes a cost. Gives a sample model: $5 price, 5,000 units -> $17,500 net revenue after Steam 30%, tools like RenPy can cut cash costs, so aim for 1,000 hours (at $17.50/hr) — 20 hours/week = 50 weeks to remain profitable.

AI-written summary · about

  1. 0:00Intro
  2. 0:20Larrys Background
  3. 1:27Larrys Career
  4. 3:30Media Coverage
  5. 4:20About Larry
  6. 4:46The Business Mindset
  7. 5:49Why Care About Profitability
  8. 7:07Cartoon
  9. 8:09South Park
  10. 9:06Costs
  11. 10:43Developer Time
  12. 12:12Business Network
  13. 15:34Cost Equation
  14. 22:46Forecast Revenues
  15. 25:02Finding Comparable Games
  16. 33:01Tools for Networking
  17. 34:48Email Tips
  18. 38:30Tools
  19. 39:40Industry Gaming News
  20. 40:04Questions
  21. 41:23Learning vs Development
  22. 42:37Sales Forecasts
  23. 43:39Emails
  24. 45:13Remote Work
  25. 47:46Advice for Indie Games
  26. 49:04Advice for Starting a Studio
  27. 51:04How to Contact Larry
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