The Business of Games - a Philosophical Approach
summary
Argues that business habits must shape design with concrete math: use comparable titles (Steam Spy, itch), build an IGDA/LinkedIn network, and track every hour so time becomes a cost. Gives a sample model: $5 price, 5,000 units -> $17,500 net revenue after Steam 30%, tools like RenPy can cut cash costs, so aim for 1,000 hours (at $17.50/hr) — 20 hours/week = 50 weeks to remain profitable.
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chapters (27)
- 0:00Intro
- 0:20Larrys Background
- 1:27Larrys Career
- 3:30Media Coverage
- 4:20About Larry
- 4:46The Business Mindset
- 5:49Why Care About Profitability
- 7:07Cartoon
- 8:09South Park
- 9:06Costs
- 10:43Developer Time
- 12:12Business Network
- 15:34Cost Equation
- 22:46Forecast Revenues
- 25:02Finding Comparable Games
- 33:01Tools for Networking
- 34:48Email Tips
- 38:30Tools
- 39:40Industry Gaming News
- 40:04Questions
- 41:23Learning vs Development
- 42:37Sales Forecasts
- 43:39Emails
- 45:13Remote Work
- 47:46Advice for Indie Games
- 49:04Advice for Starting a Studio
- 51:04How to Contact Larry








