Hiring and Retaining Diverse Leaders: The Next Generation of Games
summary
Claims that hiring without inclusion fails and that retention is the bigger problem drive concrete actions: the IGDA Foundation runs mentorships and a virtual program that places ~60 people using 80+ mentors and 300 volunteers, Black and Gaming sets a target of 5% in five years for African American representation, an experiment shows removed names from resumes increases diversity, and a new Games and Online Harassment Hotline (US only) launches for emotional support. Practical fixes focus on budgets, ERGs, anti-abuse systems and paid resources.
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chapters (14)
- 0:00Introduction
- 1:00Meet the panelists
- 2:30Where does the game industry stand on diversity and inclusion
- 6:40The culture of the games industry
- 9:35How companies approach diversity and inclusion
- 11:00Overrepresentation
- 13:55Systemic Issues
- 18:50Improving Inclusion
- 26:02Autonomy or Access
- 31:22Virtual Networking
- 38:22Online Events
- 40:22Maintaining Diversity Momentum
- 45:32Bringing Programs to Rural Areas
- 55:22Outro
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