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A Dive into a Publisher Assessment: What Happens After Your Elevator Pitch

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SOEDESCO runs a checklist that filters risk by specifics: team CVs and availability, platform‑holder registration and engine version and plugin support, optimization level for weaker consoles, who legally owns assets or music and any royalty splits, estimated gameplay time (min/avg/max), localization word counts and UI direction, age ratings, controller and accessibility support, and whether online APIs or cross‑save require doubled submission time. Publisher sees ~500–600 pitches a year, has shipped 40 titles, and flags physical production lead time and insufficient buffers as common deal‑breakers.

AI-written summary · about

  1. 0:00Introduction to assessment
  2. 2:29Background and context
  3. 4:41Scope of the assessment
  4. 8:30Evaluating the team
  5. 14:08Technical risk analysis
  6. 18:53Game mechanics and scope
  7. 22:52Marketing and accessibility
  8. 30:03Planning and budget
  9. 34:59Long-term future potential
  10. 37:30Key takeaways
  11. 40:09Q&A and closing remarks
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