~/talk

How We Made a Game for HL++ with Voxel Graphics

TalkinRussianat HighLoad++ 2017 · 2017-11-07..11-08· [creative-coding, web-platform]
links:none on file
slides:none on file

Ingram Micro Cloud built a browser-based multiplayer voxel-graphics game called TheURBN (urbn.odn.pw) for their HighLoad++ booth where players capture territory and build skyscrapers with cubes. The project streams the real-time 3D world to booth screens and supports immersive viewing via Oculus Rift VR headsets.

AI-written summary · about

  1. 0:00Introduction
  2. 7:08Game concept
  3. 13:09Network data replication
  4. 21:20Game architecture and backend
  5. 27:02Game frontend and engine
  6. 30:53VR development (Oculus Rift)
  7. 38:17Optimization tricks
  8. 45:43Summary and future plans
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