How We Made a Game for HL++ with Voxel Graphics
summary
Ingram Micro Cloud built a browser-based multiplayer voxel-graphics game called TheURBN (urbn.odn.pw) for their HighLoad++ booth where players capture territory and build skyscrapers with cubes. The project streams the real-time 3D world to booth screens and supports immersive viewing via Oculus Rift VR headsets.
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chapters (8)
- 0:00Introduction
- 7:08Game concept
- 13:09Network data replication
- 21:20Game architecture and backend
- 27:02Game frontend and engine
- 30:53VR development (Oculus Rift)
- 38:17Optimization tricks
- 45:43Summary and future plans
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