~/talk

Scaling the Network for CinemaVR Attractions

TalkinRussianat HighLoad++ 2017 · 2017-11-07..11-08· [iot, devops-and-delivery]
links:none on file
slides:none on file

A presentation about scaling CinemaVR, a network of VR arcade locations deployed in malls and cinemas that grew from 10 to 25 locations within months and targets 80 by year-end. It describes managing a fleet of ~100 gaming machines plus a local server at each site: ensuring OS configuration matches a target, deploying and configuring game content and related services, monitoring load/status/unusual events, collecting business events, and synchronizing shared data across the network.

AI-written summary · about

  1. 0:00Introduction
  2. 3:13Technical challenges
  3. 6:45Platform and automation
  4. 10:28Chef for config
  5. 13:44Prototyping iteratively
  6. 17:02Prometheus monitoring
  7. 21:18Business processes
  8. 23:53Promo codes sync
  9. 26:23Redux sync architecture
  10. 31:17Summary
  11. 31:57Q&A
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