Scaling the Network for CinemaVR Attractions
summary
A presentation about scaling CinemaVR, a network of VR arcade locations deployed in malls and cinemas that grew from 10 to 25 locations within months and targets 80 by year-end. It describes managing a fleet of ~100 gaming machines plus a local server at each site: ensuring OS configuration matches a target, deploying and configuring game content and related services, monitoring load/status/unusual events, collecting business events, and synchronizing shared data across the network.
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chapters (11)
- 0:00Introduction
- 3:13Technical challenges
- 6:45Platform and automation
- 10:28Chef for config
- 13:44Prototyping iteratively
- 17:02Prometheus monitoring
- 21:18Business processes
- 23:53Promo codes sync
- 26:23Redux sync architecture
- 31:17Summary
- 31:57Q&A
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