The Digital Self, Community, Society and Beyond
summary
Claim is that spatial web games must live on the open web and the demo shows a working engine: a live high‑fidelity 3D browser world with full-body humanoid with hair physics, drag‑and‑drop asset import that auto‑generates collisions, GLB/GLTF/VRM avatar support, and a low‑code level editor roadmap. Core tech includes 3js renderer and physx compiled to WebAssembly, networking via websockets + SFU, performance bound by WebGL until WebGPU, roughly 40 to 70 creators already building, and the code is open source MIT.
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chapters (11)
- 0:00Intro
- 9:30How long have you been working on Webiverse
- 11:00How to contribute to Webiverse
- 13:05Open Source Code
- 15:20Challenges
- 17:10Restrictions
- 19:15brm files
- 20:30Web vs Native
- 21:15B boilerplate
- 23:15Interpol
- 24:45Backend
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