Keren Kenzi @ ReactNext '23 | Hello (Virtual) World
summary
Live demo shows a browser VR game built with A-Frame + WebXR + DOM API, no headset required; HTML header script plus asset management preloads glTF models from Sketchfab. The demo spawns and positions entities, uses event listeners to increment a visible score, and renders a Mario-style pipe and preloaded glTF assets. Live coding struggles occur but core features work: a camera-anchored HUD, three coins collected and click handlers that update the score.
AI-written summary · about
chapters (10)
- 0:00Welcome to virtual reality with A-frame
- 0:43Setup A-frame in browser
- 1:48Add entities and components
- 3:12Primitives and inspect elements
- 4:16Community components for environments
- 5:20Camera and cursor for interaction
- 6:01Persistent UI elements like score
- 7:04Load 3D models with assets
- 9:09Build game with JavaScript and DOM
- 14:32Event listeners and coin collection
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