~/talk

Building AR apps with the Sceneform SDK

Talkat Google I/O 2018 · 2018-05-08..05-10· [android, webxr]
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Sceneform is an Android 3D framework that combines ARCore with a PBR renderer and an Android Studio plugin that converts models into SFA/SFB assets, supports model and view renderables, transformable nodes, and ARCore anchors. Materials use the metallic‑roughness workflow with up to five textures (base color, metallic, roughness, normal, AO). Engine limits: max render 1080p, recommend ≤10,000 triangles per hero asset and ~100 visible objects; renderer uses dynamic resolution and GLTF channel packing to keep performance on mobile.

AI-written summary · about

  1. 0:00Intro
  2. 0:40Space
  3. 1:05Augmented Reality
  4. 1:46Learning Curve
  5. 2:22Pain
  6. 2:55Sceneform
  7. 3:34New York Times
  8. 3:53Auto
  9. 4:54Outline
  10. 5:19Scene and View
  11. 7:25Touch
  12. 8:06Android Studio
  13. 9:06View and edit models
  14. 9:52Create method
  15. 11:07Load models
  16. 16:58Materials
  17. 18:13Physically Based Rendering
  18. 20:21Metallic Roughness Workflow
  19. 25:12Metallic Texture Workflow
  20. 30:33Roughness Workflow
  21. 34:05Performance
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