Building AR apps with the Sceneform SDK
summary
Sceneform is an Android 3D framework that combines ARCore with a PBR renderer and an Android Studio plugin that converts models into SFA/SFB assets, supports model and view renderables, transformable nodes, and ARCore anchors. Materials use the metallic‑roughness workflow with up to five textures (base color, metallic, roughness, normal, AO). Engine limits: max render 1080p, recommend ≤10,000 triangles per hero asset and ~100 visible objects; renderer uses dynamic resolution and GLTF channel packing to keep performance on mobile.
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chapters (21)
- 0:00Intro
- 0:40Space
- 1:05Augmented Reality
- 1:46Learning Curve
- 2:22Pain
- 2:55Sceneform
- 3:34New York Times
- 3:53Auto
- 4:54Outline
- 5:19Scene and View
- 7:25Touch
- 8:06Android Studio
- 9:06View and edit models
- 9:52Create method
- 11:07Load models
- 16:58Materials
- 18:13Physically Based Rendering
- 20:21Metallic Roughness Workflow
- 25:12Metallic Texture Workflow
- 30:33Roughness Workflow
- 34:05Performance
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