~/talk

Herding Llamas in your Flat-A Deep Dive Into Arcore and Sceneform

Talkat droidcon Berlin 2018 · 2018-06-25..06-27· [android, webxr]
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slides:none on file

A practical deep dive into ARCore plus Sceneform that builds a live sample: place llamas and fences, import Poly models and run the SFA/SFB pipeline (or script the conversion to avoid thousands of Gradle tasks), compute bounding boxes and downsize textures, and load models with one-line RenderableBuilder calls. Shadows work but track detected plane fragments; animation uses ObjectAnimator for Vector3 or per-frame rotation; no built-in physics or collision resolution so the app implements a simple push-away overlap resolution. Emulator AR needs OpenGL ES 3.1 and all sample code is on GitHub.

AI-written summary · about

  1. 0:00Introduction to ARCore and Sceneform
  2. 2:07What is ARCore?
  3. 3:55Sceneform and its benefits
  4. 5:41Starting an AR app
  5. 7:49Handling 3D models efficiently
  6. 10:44Plane detection and calibration
  7. 12:58Placing objects in AR
  8. 14:04Loading 3D models
  9. 16:13Transformable nodes and gestures
  10. 17:17Collision detection challenges
  11. 19:07Adding shadows to objects
  12. 21:36Animating objects
  13. 24:03Sample app walkthrough
  14. 24:49ARCore in Android Emulator
  15. 26:18Sceneform limitations and future
  16. 27:48Q&A session
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