Creating spontaneous AR interactions with Google ARCore and Instant Apps
summary
Shows a working pipeline that launches AR sessions from NFC/QR into Google ARCore via Instant Apps, loads a Sceneform 3D model (a watch) and a runtime procedural mesh with a custom vertex shader, and funnels users to checkout. Demonstrates augmented images for anchoring, emulator support, and that experiences run but suffer drift and occlusion limits. Deployment requires Android App Bundle, Play Console setup and obeys the 10 MB limit for instant APKs plus ~15 MB extra assets, which proved painful but feasible.
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chapters (11)
- 0:00Introduction and audience
- 3:17What is ARCore
- 6:08Spontaneous AR interactions concept
- 10:30Setting up ARCore development
- 14:47Creating the AR watch demo
- 17:39Generating custom 3D shapes
- 23:03Sceneform SDK recommendations
- 24:05Augmented images in ARCore
- 30:25Instant Apps integration
- 38:14ARCore and Instant Apps summary
- 41:25Q&A session
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