~/talk

Product design: How to build better products with Android Things

Talkat Google I/O 2018 · 2018-05-08..05-10· [android, embedded-and-hardware]
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Android Things claims to shorten the 2–5 year hardware cycle by letting prototypes move to production using a system on module plus the iMX7 kit or Raspberry Pi, the Android Things toolkit app, Processing for visuals, and the developer console for OTA builds. The team builds Lantern: a 3D‑printed lamp with a laser projector, accelerometer, camera and Raspberry Pi running Android Things that projects AR content and runs a pen‑and‑paper Quick, Draw! demo — it works and the code lives at github.com/nordprojects/lantern.

AI-written summary · about

  1. 0:00Start
  2. 0:28covering hardware prototyping and the possibilities
  3. 1:17move on to the prototype phase
  4. 2:10use it on your own custom pcb board
  5. 2:32connect it using traditional methods like pins of breadboard
  6. 3:31load from the app onto your device
  7. 4:43connect the device to wi-fi
  8. 4:58create builds configure your firmware
  9. 5:38creativity through prototyping
  10. 6:37projecting it on to a speaker
  11. 6:57project the calendar information around the clock
  12. 7:35created using off-the-shelf parts
  13. 8:38assemble it into a hardware shell
  14. 9:38a number of sketches that we created
  15. 10:52taking some of the software ui design concepts and applying them to hardware
  16. 13:03using the design kit as a base for your prototype phase
  17. 14:17aim to create baseline understandings
  18. 16:42create a rough storyboard
  19. 16:59perform some gorilla research
  20. 17:54connect the product to the internet
  21. 18:25apply our design process using android things
  22. 19:03move forward in your design cycle
  23. 20:12start with your requirements
  24. 20:52plan prototype feedback and iterate
  25. 21:11creation of a project including fabrication engineers
  26. 22:06use the process of planning prototyping
  27. 25:58work with the visualizations
  28. 26:12need to upgrade the minimum sdk
  29. 26:25connect your processing visualizations
  30. 27:19adds another layer of complexity
  31. 28:14connect it to the visualization pieces
  32. 28:27creating quick-draw pen and paper addition
  33. 29:27start to draw with the pen and the paper
  34. 30:23completed your proof of concept
  35. 31:28continue iterating on your product
  36. 31:51start out with engineering validation tests
  37. 33:00run and test metrics on these devices
  38. 33:10and gather more metrics on these devices
  39. 34:24set all of the firmware
  40. 34:39test your software in different groups for detailed testing
  41. 34:57help you gather quantitative data on your products
  42. 36:03running through design iterations each step of the way
  43. 36:27participate in the creation of physical products
  44. 37:03check out some of the samples projects
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