Product design: How to build better products with Android Things
summary
Android Things claims to shorten the 2–5 year hardware cycle by letting prototypes move to production using a system on module plus the iMX7 kit or Raspberry Pi, the Android Things toolkit app, Processing for visuals, and the developer console for OTA builds. The team builds Lantern: a 3D‑printed lamp with a laser projector, accelerometer, camera and Raspberry Pi running Android Things that projects AR content and runs a pen‑and‑paper Quick, Draw! demo — it works and the code lives at github.com/nordprojects/lantern.
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chapters (44)
- 0:00Start
- 0:28covering hardware prototyping and the possibilities
- 1:17move on to the prototype phase
- 2:10use it on your own custom pcb board
- 2:32connect it using traditional methods like pins of breadboard
- 3:31load from the app onto your device
- 4:43connect the device to wi-fi
- 4:58create builds configure your firmware
- 5:38creativity through prototyping
- 6:37projecting it on to a speaker
- 6:57project the calendar information around the clock
- 7:35created using off-the-shelf parts
- 8:38assemble it into a hardware shell
- 9:38a number of sketches that we created
- 10:52taking some of the software ui design concepts and applying them to hardware
- 13:03using the design kit as a base for your prototype phase
- 14:17aim to create baseline understandings
- 16:42create a rough storyboard
- 16:59perform some gorilla research
- 17:54connect the product to the internet
- 18:25apply our design process using android things
- 19:03move forward in your design cycle
- 20:12start with your requirements
- 20:52plan prototype feedback and iterate
- 21:11creation of a project including fabrication engineers
- 22:06use the process of planning prototyping
- 25:58work with the visualizations
- 26:12need to upgrade the minimum sdk
- 26:25connect your processing visualizations
- 27:19adds another layer of complexity
- 28:14connect it to the visualization pieces
- 28:27creating quick-draw pen and paper addition
- 29:27start to draw with the pen and the paper
- 30:23completed your proof of concept
- 31:28continue iterating on your product
- 31:51start out with engineering validation tests
- 33:00run and test metrics on these devices
- 33:10and gather more metrics on these devices
- 34:24set all of the firmware
- 34:39test your software in different groups for detailed testing
- 34:57help you gather quantitative data on your products
- 36:03running through design iterations each step of the way
- 36:27participate in the creation of physical products
- 37:03check out some of the samples projects








