~/talk

New and advanced Google Play tools for game developers

Talkat Google I/O 2018 · 2018-05-08..05-10· [android, developer-experience]
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Google Play Console shows exactly what to do: use internal, closed and open testing to catch bugs early (BRAVOCO’s Forces of Freedom recruits testers at events and reaches 10 million players), run pre-launch reports and demo loops (Halfbrick automates replay tests for FPS and crash metrics), use Device Catalog to prioritize fixes across RAM/SoC, try preregistration (Nexon gets 2.5M preregs; Play drove 46% of those with ~70% D7 conversion), and ship Instant games (10 MB limit) to lift acquisition.

AI-written summary · about

  1. 0:00Introduction to play tools
  2. 2:55Internal testing strategies
  3. 5:28Closed testing best practices
  4. 7:59Open testing and early access
  5. 10:05Pre-launch reports and loops
  6. 12:08Content and launch planning
  7. 14:15Device catalog and targeting
  8. 18:48Pre-registration benefits
  9. 21:44Global pre-registration access
  10. 22:30Country targeting for launch
  11. 25:24Post-launch audience growth
  12. 27:56Google Play instant games
  13. 30:33Monitoring with Android vitals
  14. 32:17Future live ops features
  15. 32:41Revenue and subscriptions
  16. 35:36Continuous improvement
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