~/talk

Building a Collaboration Service for the Hololens

Talkat FITC Toronto 2017 · 2017-04-23..04-25· [webxr, web-platform]
slides:none on file

A pipeline converts Revit and CAD files via Forge model conversion into a game engine scene (Stingray/Unity), publishes derivatives to the cloud, and streams exploded, metadata‑rich assemblies to Hololens headsets; the demo shows real‑time shared holograms with voice and gestural commands, synchronized spaces, and simple simulations (flood, evacuation). Heavy feature recognition runs on an attached PC because the Hololens chokes on large meshes; mesh alignment and precision remain imperfect—stereo mesh misalignment and limited millimeter accuracy.

AI-written summary · about

  1. 0:00Intro
  2. 1:00New input interfaces
  3. 1:52Demonstration
  4. 3:05Input Devices
  5. 4:38Google Tango
  6. 6:13Simulation
  7. 6:46Developers
  8. 7:05Architect
  9. 7:51Virtual House
  10. 8:45New Display Interface
  11. 10:13First AR Device
  12. 11:16Virtual Reality vs Augmented Reality
  13. 14:37WebGL
  14. 15:13Game Engine
  15. 15:59Via Template
  16. 16:58Autodesk Life
  17. 17:36Simulations
  18. 18:25Menu
  19. 18:53Video
  20. 19:19HTC Vive
  21. 20:18Automotive Industry
  22. 21:53Interactive Design
  23. 22:38Molecule Viewing
  24. 23:43Surgery Experience
  25. 24:11Sketching
  26. 25:15Research
  27. 26:26Forge
  28. 28:20Volunteer
  29. 29:26Collaboration
  30. 33:18Metadata
  31. 36:16Virtual Visit
  32. 37:18Pipeline
  33. 37:41Questions
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