Building a Collaboration Service for the Hololens
summary
A pipeline converts Revit and CAD files via Forge model conversion into a game engine scene (Stingray/Unity), publishes derivatives to the cloud, and streams exploded, metadata‑rich assemblies to Hololens headsets; the demo shows real‑time shared holograms with voice and gestural commands, synchronized spaces, and simple simulations (flood, evacuation). Heavy feature recognition runs on an attached PC because the Hololens chokes on large meshes; mesh alignment and precision remain imperfect—stereo mesh misalignment and limited millimeter accuracy.
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chapters (33)
- 0:00Intro
- 1:00New input interfaces
- 1:52Demonstration
- 3:05Input Devices
- 4:38Google Tango
- 6:13Simulation
- 6:46Developers
- 7:05Architect
- 7:51Virtual House
- 8:45New Display Interface
- 10:13First AR Device
- 11:16Virtual Reality vs Augmented Reality
- 14:37WebGL
- 15:13Game Engine
- 15:59Via Template
- 16:58Autodesk Life
- 17:36Simulations
- 18:25Menu
- 18:53Video
- 19:19HTC Vive
- 20:18Automotive Industry
- 21:53Interactive Design
- 22:38Molecule Viewing
- 23:43Surgery Experience
- 24:11Sketching
- 25:15Research
- 26:26Forge
- 28:20Volunteer
- 29:26Collaboration
- 33:18Metadata
- 36:16Virtual Visit
- 37:18Pipeline
- 37:41Questions
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