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Mathematics of Animation

Talkat FITC Toronto 2017 · 2017-04-23..04-25· [web-animation, javascript]
slides:none on file

Covers concrete recipes: generate regular polygons by computing angle = 360 / sides, converting degrees to radians, then x = rcos(theta), y = rsin(theta) in a one‑function polygon generator; builds interactive examples rendered with SVG and React (mouse‑driven “gems” lighting) and a rotating rocket/eye demo implemented in p5.js eye-tracking that solves right triangles via atan2. Shows physicsy connectors and “metal balls,” explains custom easings using Penner's equations and practical constants (G ≈ 6, bounce constant ≈ 13) and provides working, interactive code.

AI-written summary · about

  1. 0:00Start
  2. 2:33Coordinate Geometry
  3. 8:09Parameterization
  4. 17:17Waves & Oscillations
  5. 18:48Dave Whyte BEES & BOMBS
  6. 26:52SOLVING TRIANGLES
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