Make it Blend: Bringing VFX Techniques into the Browser
summary
Gallery of concrete techniques and outcomes: projects put animated WebGL models into 360 photographic plates (Fantastic Beasts, a Lego Batman messenger game) by projection mapping, baking complex lighting into textures to avoid real-time GI, and using multipass renders plus LUTs and depth fog to match focus and color. Tools and pipelines include three.js (heavily modified), V-Ray baking and Sketchfab previews, and matte-cap/spherical lighting plus equirectangular light probes. Teams and budgets are substantial (examples mention six animators, ~200k 360 budget) and the approaches prove practical.
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chapters (10)
- 0:00Introduction to creative work
- 1:14VFX philosophy for WebGL
- 2:51Compositing workflow
- 5:30Projection mapping techniques
- 8:41Matching light to scenes
- 14:44Baking lights and textures
- 20:58Matching focus and depth
- 22:42Advanced coloring with LUTs
- 25:34Refining with post-layers
- 28:51Q&A and pipeline advice
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