~/interview

Ryan Trecartin in conversation with Hans Ulrich Obrist

Interviewat DLD 2014 · 2014-01-19..01-21· [creative-coding]
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slides:none on file

Early work uses iMovie then After Effects for an off‑label, frame‑by‑frame editing pace; first full script appears in a multi‑linear piece made 2008–2011, and four feature films exist so far as theater screenings, sculptural installations (Venice, MoMA PS1) and web videos. Practice is highly collaborative with costume/props shaping scripts; shoots use multi‑camera setups, energy‑drink‑fuelled night sessions, and mixes live action with animation (Item Falls). Current prototype goal is 360 capture for post‑editing, merging game logic and film editing.

AI-written summary · about

  1. 0:00Introduction
  2. 1:56Hotel Trailer
  3. 4:10Beginnings
  4. 5:23Inspirations
  5. 6:39Collaboration
  6. 8:14Early work
  7. 10:25Postproduction
  8. 12:46Energy Drinks
  9. 14:31Exploration
  10. 15:26Possibilities
  11. 16:59Any Other
  12. 18:27Total Work
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