Ryan Trecartin in conversation with Hans Ulrich Obrist
summary
Early work uses iMovie then After Effects for an off‑label, frame‑by‑frame editing pace; first full script appears in a multi‑linear piece made 2008–2011, and four feature films exist so far as theater screenings, sculptural installations (Venice, MoMA PS1) and web videos. Practice is highly collaborative with costume/props shaping scripts; shoots use multi‑camera setups, energy‑drink‑fuelled night sessions, and mixes live action with animation (Item Falls). Current prototype goal is 360 capture for post‑editing, merging game logic and film editing.
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chapters (12)
- 0:00Introduction
- 1:56Hotel Trailer
- 4:10Beginnings
- 5:23Inspirations
- 6:39Collaboration
- 8:14Early work
- 10:25Postproduction
- 12:46Energy Drinks
- 14:31Exploration
- 15:26Possibilities
- 16:59Any Other
- 18:27Total Work
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