From the museum to the browser
summary
A tangible museum step sequencer called GrooveMachine is translated into a browser app that preserves a looping step-sequencer metaphor while shifting from a four-player square table to a single-user circular UI, uses pre-recorded samples downloaded at start and real-time effects (reverse, beat-repeat, orchestration) implemented with p5.js, and reduces eight modifiers to 4 modifiers to force exploration. An observational study of 72 groups shows average interaction around 4 minutes and a t-test confirms GrooveMachine reliably triggers situational interest but needs the web version to support longer-term engagement.
AI-written summary · about
chapters (9)
- 0:00Introduction to project
- 1:57What is Groove Machine
- 4:06Museum context and design
- 7:26Observational study results
- 8:29Transition to browser version
- 10:15Browser implementation differences
- 16:12Computer science connections
- 17:55Summary and future work
- 18:20Q&A session
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