~/talk

Audiovisual Programming Workshop by Charlie Roberts. Part 2.

Talkat Web Audio Conference 2019 · 2019-12-04..12-06· [creative-coding]
links:none on file
slides:none on file

Fragment shaders render one pixel at a time using UV returns -1 to 1 so multiplying color by P.y creates a central black band; animated stripes come from sin(P.x frequency + time) where time is a per-frame uniform. Code uses Hydra/WebGL for fragments, mouse and mic via Firefox, and Web Audio FFT with a 1024 window producing 512 bins that are summed into four bands* (bins 0–5, 5–11, 11–24, 24–512) to drive visuals; shaders and audio routing work live, Chrome audio is noted as broken.

AI-written summary · about

  1. 0:00Introduction to shaders
  2. 4:33Fragment shader basics
  3. 8:26Shader language details
  4. 10:18Looping in shaders
  5. 12:20Audio FFT integration
  6. 19:06FFT frequency bands
  7. 24:07Live performance demo
  8. 32:44Summary and break
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.