Composing Spatial Music with Web Audio and WebVR
summary
A web-based spatial piece is implemented for binaural listening and 360 visuals using WebVR and Web Audio, aiming to make higher-order ambisonics accessible outside specialized venues. The build encodes HOA in Max into a 16‑channel WAV workflow because Omnitone + HOA cannot stream ambisonics live, then renders binaural with Spat/HRIRs for head-locked listening. Loudspeaker playback yields better localization but is impractical; binaural proves a pragmatic, lower-cost compromise that successfully preserves spatial intent.
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chapters (7)
- 0:00Intro
- 3:11Spatial Approaches
- 6:42Context
- 9:14Physical Space
- 10:56Head Rotation
- 12:34Conclusion
- 15:26Spatial Audio Libraries
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