~/talk

Composing Spatial Music with Web Audio and WebVR

Talkat Web Audio Conference 2019 · 2019-12-04..12-06· [webxr]
links:none on file
slides:none on file

A web-based spatial piece is implemented for binaural listening and 360 visuals using WebVR and Web Audio, aiming to make higher-order ambisonics accessible outside specialized venues. The build encodes HOA in Max into a 16‑channel WAV workflow because Omnitone + HOA cannot stream ambisonics live, then renders binaural with Spat/HRIRs for head-locked listening. Loudspeaker playback yields better localization but is impractical; binaural proves a pragmatic, lower-cost compromise that successfully preserves spatial intent.

AI-written summary · about

  1. 0:00Intro
  2. 3:11Spatial Approaches
  3. 6:42Context
  4. 9:14Physical Space
  5. 10:56Head Rotation
  6. 12:34Conclusion
  7. 15:26Spatial Audio Libraries
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